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Rooms

Austin Rooms 2018-07-19T15:21:38+00:00

Oval Office   6

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Your country needs you. You and your team have been assigned a highly classified mission within the Oval Office. Time is of the essence, and the fate of the United States lies in your hands. Can you save the country before time runs out?

Success Rate 37%
Communication 35%

Cabin Fever   10

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A fierce blizzard has hit your secluded ski resort! So much for that relaxing trip. Caught in the snow, you and your friends were forced to take shelter in a nearby cabin. But beware! The old wooden structure can only stand the brunt of the storm for so long. Can you find a way to save yourself and your companions? Or, will you succumb to the fury of the blizzard?

Success Rate 45%
Communication 40%

Phase III: Human Trials   8

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If you’ve never been scared of going to the doctor, that’s about to change. As kidnapped subjects of a mad surgeon, you have been injected with a lethal drug… the chances of survival are looking extremely slim. With the help of a secret ally, can you find a cure and escape before the doctor returns to finish the job?

**Due to low ceilings in the room, this room is best for participants 6’2″ (74 inches or 189cm) or shorter**
*This room contains flashing lights in a small part of the game. Those with histories of seizures or epilepsy may opt out or have the flashing light turned off during the game.*

Success Rate 36%
Communication 30%

Prison Break   8

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Ever been thrown in jail? Want to find out what it’s like? Prison Break is our hardest room and is the ultimate test of teamwork. If you’ve done our other rooms, this room is sure to be a blast! However, we do not recommend this as your first room. While handcuffed in the prison, you and your team have one objective… To break out! The sheriff is away but he will be back in 60 minutes. Can you prove your innocence and escape?

Success Rate 34%
Communication 80%

Abandoned School   10

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You and your team of secret agents have been tasked with the job of stealing a blueprint of a revolutionary design from Albert Winestein, a self-proclaimed boy genius. The blueprint is stashed somewhere in the classroom. You have 60 minutes before the class returns from a field trip, and only one chance to make history. Is your team up for the challenge?

**Due to low ceilings in the room, this room is only recommended for participants 6’2″ (74 inches or 189cm) or shorter**

Success Rate 44%
Communication 50%